Mikes Crazy Universe.

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Posts tagged with "ugrpg"

Feb 5

Oh, and as for the record, Project Blue Inventory is HalflingLife (An older project of mine) - Just, with a more mature plan of development and design and experimentation.

Only this time around, this is getting done.

New life is born into old(er) projects. It’s so exciting :)

Halfling Life - Updates Schedule!

So - To loosen the stress of actually doing the project, because lets face it, most projects you undertake, no matter what they are, can be so fun, but sometimes even a little bit stressfull.
So to keep at proper “routine” as it is, because fucking hell, i’m useless at deadlines :p - I’m going to do it as weekly updates, no matter how big or small, the updates will be posted here on a weekly basis.

So this weeks update:
All i have to say is, we have the working base terrain engine (Screenshot was posted a few days ago), in a language i’m new to - Even thats an accomplishment to me.

Next weeks update is primarily going to be populating the map with useful elements.

Dec 9
Don’t worry, progress is still going on, i’ve got some other stuff going on, but whenever i have free time im still developing the game.
I’ve been playing around with Perlin Noise alot really, just trying to gain different results, but to be honest, i liked the “retro” look of the terrain i generated in the browser version of the game. So i’ve tried to implement that “look” and feel of the base-terrain back into the game. Success…
Also, i spent some time in Photoshop coming up with a logo for the game too! - Take a look at the bottom left of the photoshop. It’s exactly what i was looking for…More progress on the terrain generation will be posted soon.

Don’t worry, progress is still going on, i’ve got some other stuff going on, but whenever i have free time im still developing the game.

I’ve been playing around with Perlin Noise alot really, just trying to gain different results, but to be honest, i liked the “retro” look of the terrain i generated in the browser version of the game. So i’ve tried to implement that “look” and feel of the base-terrain back into the game. Success…

Also, i spent some time in Photoshop coming up with a logo for the game too! - Take a look at the bottom left of the photoshop. It’s exactly what i was looking for…
More progress on the terrain generation will be posted soon.

May 2

The plan…

Development resumes tomorrow - Im going to focus on customization i think, after me and Jan where discussing alot of ideas for the game, we decided that one of them should play a huge part in character customization, for now this will just be aesthetic customization, but still - It’s a great start!

See you tomorrow then eh!

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