Mikes Crazy Universe.


Posts tagged with "game dev"

Update *Finally*

Well first i guess i’d have to apollogise for not posting any news earlier - I guess there wasn’t that much to post about, it’s been a busy few weeks in personal life…

Me and the other developer decided to switch to Canvas to optimize the game enigne, i’ve always been wary of choosing it, constantly thinking, is the web ready for it? But we’ve grown up, i think the web is more than ready for canvas now…

So slowly by slowly, were porting everything over to work with canvas, well - I say porting, we ended up rewriting the whole thing and ended up going for a much better structured approach attempting to use the best of “fake” Classes in Javascript. It works, and the performance is alot better, even though it’s early stages - I think we’ll be fine, i added walking/Character animation, tile detection, auto-tile support (Woo!), npc’s and mobs are now back in (static at the moment until i code any behaviours back in for them).

Of course through out most of doing this i decided to do some stress testing on the canvas, and it holds out pretty damn well - Im impressed, sometimes it’s a little bit jumpy but we havn’t even started optimizing anything yet so im sure we’ll be fine…

The idea behind switching to canvas was to allow for a much more detailed enviroment and to allow for alot more events to be shown, live, animating, ect all at once - And i can tell it’s going to handle that just fine.
So yeah! Thats the latest update on the Dream Online Game Engine…
I guess soon i best start putting in some screenshots back up here! :)

Oh also, my hamster died, i now have a new one. Mhm. It’s a week old and i still have no name… She’s fully ginger (no not calling it ginger either…).

Oh and over the weekend me and Jan want to finish off a few bugs regarding the mobs jumping about a little bit while the Character is moving, once that’s done it’s time for networking to be implemented, yay!

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Here we go again…

This is one of those late night posts, where i just ramble on about random crap which goes on in the life of Mike.

Today was a long day, not just one of those days that you say has been a “looong” day, but it really has been. I got up at quarter to 7 in the morning, thats like a whole hour earlier than i usually get up, who actually knew!
Work was anything but a nightmare, i enjoy it because it makes me laugh - The people there are cool, it’s a job to be in.

I also have new laptop too! I’m very glad that it’s still fast while im using it, even after i’ve installed all the crap onto it.
I mostly use it just for developing Dream Online, checking facebook ect downstairs and doing general things, i use my gaming computer to play BF3 and other games, and to really get stuck into code, for some reason i find it nice to relax on the gaming computer. Maybe it’s the surroundings… A magical desk? Keyboard? Who knows…

Me and the new Developer for Dream Online have spent most of the day debugging code, i know—If it was well structured code to begin with, you wouldn’t have to, don’t give that bollocks - Sometimes you just have to anyway, no ones perfect.
But we both got stuck in, Jan (The new developer) spent alot more time doing more debugging while i started creating some more maps for the game. Then a bit later on i joined Jan and finished debugging some of the code… We had to because something wasn’t lining up right, the communication from the client to the server, the NPC’s positions where different from the client to the server, so of course it was screwing up not letting us do things because were not near those NPC’s. At least it’s kind of secure!
As of this, we ended up discovering a bug a few days ago which wouldn’t allow the user to attack an NPC/Mob, but luckily today we finally got it sorted, plus optimized and changed a few things around.

I have a document on google docs containing a huge list of updates from the past two weeks, it’s huge! All thanks to the new developer, i think a game/software developers worst enemy is motivation. It killed some of my early projects when i was beginning to learn web languages, now once you have a few followers of your projects, people who constantly return and carry on to over a long period of time, you know you must be doing something right…

Over time we will need to figure out what makes our game so unique, whats our “thing”, we have an idea of what we want to do - Just getting it all implemented is another thing. When we add most of it in, and we get to figure out what it is in the game that makes it what it is, what makes us wanting to keep playing, we will grow on that aspect.

Another thing, I was talking to someone online the other day, we was talking about general RPG’s on the computer, i was trying to explain to him that alot of them are generally the same, they share the same features, same gameplay style ect, everyone wants to create something so different, but really - they end up adding what they THINK people want in the game, but not what they want in the game. Thus ends up becoming just another typical RPG game.

Thats where we come in… We may not know what other people want, but we know what we want in our game, we know we would play it.
Thats it for one day. Same again next time?

Which one do you think is the best logo to use for the game? Prettiest! Take your pick…

Which one do you think is the best logo to use for the game? Prettiest! Take your pick…

Sound in games.

Today me and the other developer, Jan, got started on quite some large work today, i ended up adding sounds to the game engine after we both agreed it would be a great addition to the engine, so i have spent most of my day doing that, mean while the other developer got working on a true real-time chat based on googles servers to use for our engine. Pretty nifty! I tried it out and it works like a gem.

Although i have to say i did use some sounds off other games, im sure they won’t mind as of yet, it’s only for me and the other developer to listen to and test untill we make our own. Woops! :)

Other than that, it’s great to say progress on the engine is being pushed so much lately, it’s great to be at the forefront of it all too. Exciting stuff! :).

Heres a sneek peak of the debug window i added for the sound engine. Browsing gaming for the win!