rapidflowstudios said: unfortunately, this is probably about as much optimization as you can do on gamemaker. With OpenGL, you could use a voxel tile engine to figure out exactly which tiles are on screen and which aren’t making the optimization easy!
Who said anything about using Gamemaker? :p
I havn’t went anywhere near that platform yet and don’t have any plans to either..
Plus i think creating a proper Voxel Engine in Canvas may be a bigger performance killer than a gain in my scenario, thanks for the tip though.