rapidflowstudios said: unfortunately, this is probably about as much optimization as you can do on gamemaker. With OpenGL, you could use a voxel tile engine to figure out exactly which tiles are on screen and which aren’t making the optimization easy!
Who said anything about using Gamemaker? :p
I havn’t went anywhere near that platform yet and don’t have any plans to either..
I am programming the game in Canvas (HTML5) and Javascript purely. That is all. :)
Plus i think creating a proper Voxel Engine in Canvas may be a bigger performance killer than a gain in my scenario, thanks for the tip though.
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