Mikes Crazy Universe.

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Mine and the GF’s absolutely amazing cake we made. (Literally double chocolatey amazingness!)

Mine and the GF’s absolutely amazing cake we made. (Literally double chocolatey amazingness!)

Jul 4

What is this ‘code or die’ saying thats spreading around.

Guess all them script kiddies finally got popular with the cool kids!

Weheyyyy, that is my Tech Cert complete for my Level 3 completed, now just my Dementia unit left (My favourite - Left until last!) And then i have completed Level 3 Health & Social Care Diploma!

Progress Progress, you know the drill.
14/05/14- By default only makes the “surface” tiles visible and the edges of the map.- Fully working Drag & Drop Map panning with the mouse (Yay) - Improved the Map Terrain Algorithm.- Layers of earthly (Or martian? Who are we to judge) material goes as follows. Grass > Dirt > Stone (With ores)- Expanded on the Map creation functions and split up into individual functions for easier maintenance and further expansion.- Created smexy database for preloading and using Textures on the fly.- Gameworld now has proper “boundries”- Game now runs at roughly 20FPS instead of 1-2FPS. Yipeeee :D And thats with only part culling.- Game is now at version 0.3a (A toddler!)Fixes: - Fixed Background not tiling properly- Fixed the GLPS counter if it went past 30- Cleaned up the Tiles/Map Database and got rid of redundant values still floating around the engine.- Removed and optimized some of the older functions.

Progress Progress, you know the drill.

14/05/14
- By default only makes the “surface” tiles visible and the edges of the map.
- Fully working Drag & Drop Map panning with the mouse (Yay)
- Improved the Map Terrain Algorithm.
- Layers of earthly (Or martian? Who are we to judge) material goes as follows. Grass > Dirt > Stone (With ores)
- Expanded on the Map creation functions and split up into individual functions for easier maintenance and further expansion.
- Created smexy database for preloading and using Textures on the fly.
- Gameworld now has proper “boundries”
- Game now runs at roughly 20FPS instead of 1-2FPS. Yipeeee :D And thats with only part culling.
- Game is now at version 0.3a (A toddler!)

Fixes:
- Fixed Background not tiling properly
- Fixed the GLPS counter if it went past 30
- Cleaned up the Tiles/Map Database and got rid of redundant values still floating around the engine.
- Removed and optimized some of the older functions.

Halfling-Life slight update! Things are being worked on, just slowly. And as always it’s quite boring backend stuff. But i’ve managed to get a sexy SimplexNoise class working in the Engine, a timed gameloop (which is very strict and also plays catchup if slow/missed loop) - Cool. I know :p
But yeah! Things are getting there, next up is to work on better Culling before i work on drag and drop map again.I’ll keep you posted! but heres the update list i made along the way (Missing a few things but meh, can’t be that important)
- Added FPS marker- Added LPS marker- Added dynamic window class- Created an In-game loop- Can now drag around windows- Created dummy drawing functions (Success) Created the full drawing/update functions.- Added HD/Crisper Graphic Quality on our premium pixelated sprites (aha). This just allows us to zoom into the PNG’s without the browser blurring them.- Using a different Simplex Noise lib.- Created Create Map Base class.- Created Map Terrain class.- Created the Gardner class (Grows grass!).- Sped up gardner function, check only dirt blocks instead of all- Added basics off Map Culling “tile.visible”- Added random Grass variations (Are these gonnna stay??)

Halfling-Life slight update! Things are being worked on, just slowly. And as always it’s quite boring backend stuff. But i’ve managed to get a sexy SimplexNoise class working in the Engine, a timed gameloop (which is very strict and also plays catchup if slow/missed loop) - Cool. I know :p

But yeah! Things are getting there, next up is to work on better Culling before i work on drag and drop map again.

I’ll keep you posted! but heres the update list i made along the way (Missing a few things but meh, can’t be that important)

- Added FPS marker
- Added LPS marker
- Added dynamic window class
- Created an In-game loop
- Can now drag around windows
- Created dummy drawing functions (Success) Created the full drawing/update functions.
- Added HD/Crisper Graphic Quality on our premium pixelated sprites (aha). This just allows us to zoom into the PNG’s without the browser blurring them.
- Using a different Simplex Noise lib.
- Created Create Map Base class.
- Created Map Terrain class.
- Created the Gardner class (Grows grass!).
- Sped up gardner function, check only dirt blocks instead of all
- Added basics off Map Culling “tile.visible”
- Added random Grass variations (Are these gonnna stay??)

May 8

Happy Birthday to Sir David Attenorough! A very inspirational man that has always managed to keep me wondering about Nature and the world around us.

May 6

A very important video which a think is very important for alot of game designers, developers and just generally people who are a tad creative… :)

http://m.youtube.com/watch?v=Fy0aCDmgnxg

May 6

Pass…whats?

Passwords! All a seam to be doing is remembering bloody passwords. I dont think my brain was built to remember them, this is evident as its the third time i’ve locked myself out my online banking. Weheyyy!

Surely someone brainy enough must come up with a solution for identifying yourself and make it work. That reminds me, i did see something interesting about a device you wear on your wrist that measures your heartrate or something - Then yoh can use that to log into (supported) software.

But for now ill have to be rembering Pets this, Maiden names that, old addresses and next door neighbors, and its most likely that soon i’ll be forgetting my passwords again and back to square one.

Personal rant over!

In the mean time, i guess i’ll tuck into this goegeous bacon and sausage baps that the girlfriend made. Weheyy :)

May 1
I’d call this progress, long time no see ey? After all that time and hassle of me wondering what wasn’t working. Turns out it was a buggy few builds of the Framework i was using at the time! Lesson Learnt :)

I’d call this progress, long time no see ey? After all that time and hassle of me wondering what wasn’t working. Turns out it was a buggy few builds of the Framework i was using at the time!
Lesson Learnt :)

Web Developers can be great Web Designers too.

And if anyone tells you different, tell them to open their mind and be more creative, and also to fuck off :)